# Changelog

### \[1.0.4] - 2025-10-03 (06:30 PM +03)

#### Added

* **Minimap Styles to HUD Settings**\
  Introduced a new "Minimap Styles" section in the HUD settings, allowing players to choose from four distinct minimap styles: Hide Map, Square Modern, Hexagonal, and Vintage. Selected styles are now saved and persist across game restarts.

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<figure><img src="https://1554886581-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvHmr3IBmJIVSA2l1cdse%2Fuploads%2FQQQhDwX16kCGgYT9jGLM%2Fimage.png?alt=media&#x26;token=2074ae4d-b57c-46c9-87b2-1341b5381ed1" alt=""><figcaption></figcaption></figure>

#### Changed

* **HUD Toggle Persistence**\
  Improved the HUD toggle functionality (/hudvisible command). The HUD element now saves its visibility state (hidden or visible) and retains the same settings even after exiting and re-entering the game.

#### Fixed

* **Pause Menu HUD Behavior**\
  Resolved an issue where the HUD would not automatically hide when the pause menu was opened. The HUD now hides when the pause menu is active and reactivates when the menu is closed.
* **HUD Toggle Refresh Issue**\
  Fixed a bug where the /hudvisible command would cause the HUD to disappear momentarily (refresh/flash on screen) instead of toggling its visibility. The command now works as intended without unintended refreshes.

#### Notes

* These updates are compatible with the latest RedM builds as of October 2025.
* Ensure your client scripts are updated to reflect the new HUD settings and toggle behavior.
* Players are encouraged to explore the new minimap style options in the settings menu for a customized experience.

### \[1.0.3] - 2025-09-26

#### Fixed

* **Color Customization Locale Issue**\
  Resolved a bug where the color customization locale was not functioning correctly.
* **Microphone Proximity Handling**\
  Added proximity handling for the microphone element's outer value to improve audio interaction.
* **Dirt System Rewrite**\
  Completely rewrote the dirt system, ensuring it now operates as intended.

### \[1.0.2] - 2025-09-25

#### Changed

* **Item Consumption Experience**\
  Updated item consumption mechanics: Items are now consumed as the progress bar fills, providing a smoother experience without delays.

#### Fixed

* **Progress Bar Cancel Bug**\
  Fixed an issue where canceling the progress bar still applied effects (e.g., drunk status). Effects now trigger only upon completion of the progress bar.
* **VorpCore Undefined Error**\
  Resolved the "VorpCore undefined" error that was causing the metabolism system to crash.

### \[1.0.1] - 2025-09-21

#### Fixed

* **Position Saving Issue**\
  Corrected the problem where player positions were not being saved, ensuring positions are now saved properly.
* **Floating Point Display for Money and Gold**\
  Fixed the issue where integer values like money and gold displayed as 32.999999 or 1231.429999999, now showing accurate integers.
* **Stamina Zero Camera Shake**\
  Resolved the strange camera shake issue that occurred when stamina reached 0.

#### Notes

* These updates are compatible with RedM servers using the VorpCore framework.
* Ensure all client and server scripts are updated to the latest versions to avoid compatibility issues.
