> For the complete documentation index, see [llms.txt](https://code-after-sex.gitbook.io/script-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://code-after-sex.gitbook.io/script-documentation/cas-gunsmith/usage/tabs.md).

# Tabs

The CAS Gunsmith tabs — Customize parts, Style, Condition maintenance, Ammunition and Presets, plus the price rules that apply.

## Customize

The weapon's parts. Categories are **Barrel**, **Rifling**, **Sight**, **Scope**, **Forend**, **Grip** and **Stock**.

Every option shows its price and stat effect. The factory part is marked **Factory**, and the part fitted on the weapon is marked **Installed**. Categories that do not fit the weapon's class are shown as **Unavailable** with the reason. For example, a revolver cannot take a scope and a shotgun cannot be rifled.

## Style

| Section   | Description                                                                                                                              |
| --------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| Metal     | Metal finish. Depending on the weapon class, frame, barrel, cylinder and trigger are finished separately or together with **All Parts**. |
| Wood      | Wood tone of the grip and stock.                                                                                                         |
| Engraving | Engraving pattern and inlay metal (**Engraving Inlay**).                                                                                 |
| Carving   | Carving on the grip or stock.                                                                                                            |
| Wrap      | Wrap and wrap colour. Only shown on long guns that have wrap components.                                                                 |

## Condition

The weapon's condition is shown with three gauges: **Cleanliness**, **Durability** and **Free of Rust**. Values for the equipped weapon are read live from the game.

Only the services the weapon needs can be selected under **Bench Services**:

* **Clean & Oil**: cleaning at the shop price.
* **Use my own Gun Oil**: uses one Gun Oil from the inventory, cleaning is free.
* **Repair Wear**: wear repair. The price rises with the amount of wear.
* **Rust Removal**: rust removal. The price rises with the amount of rust.

If at least two services are needed and all needed services are selected, the **Full Service** discount applies.

## Ammunition

Two actions are available:

* Change the ammo type loaded in the weapon. This is free, and the loaded type is marked **Loaded**.
* Buy ammo by the box. Rounds per box and the price are shown for every ammo type.

Purchases are limited by the weapon class carry limit (**Carry limit**) and by the box limit per order. If some ammo does not fit in the satchel, its price is refunded automatically.

## Presets

Save a look with **Save Look**. A saved preset can be loaded into the work order with one click, added to favourites with the star, or deleted.

Filters: **All**, **Favourites** and presets that fit the selected weapon model (**Fits This**). Presets are stored on the server per character.

## Price rules

* Factory parts and the factory finish are free.
* Bought parts and engraving patterns are saved to the weapon and shown as **Owned**. Going back to them later on the same weapon is free.
* Metal finish, wood tone, carving and wrap are charged on every change.
* Options above the player's rank show a **Rank N** lock and cannot be selected.
* Prices the player cannot pay are marked **Can't afford**.
