> For the complete documentation index, see [llms.txt](https://code-after-sex.gitbook.io/script-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://code-after-sex.gitbook.io/script-documentation/cas-sign-and-poster-studio/placing.md).

# Placing signs

Place signs with the CAS Sign & Poster Studio placing camera: click a wall, door, table or the ground, turn and flip, attach to doors, move and remove placed signs.

Place a design from the **Saved** tab (the pin button) or right after an export (**Place it now**). The studio closes, the camera lifts off your character and a panel opens on the right.

## The mouse

* **Left click** on a wall, a door, a table or the ground: the sign goes exactly there. Hold and drag to slide it along.
* **Right drag**: look around the sign.
* **Wheel**: closer or further.

The line at the top of the panel says what happens: ready and how far from you, on an object, or too far (a sign must be within `Config.PlaceRange` metres of you).

## How it sits

* **Flat on the surface**: the sign lies flush on what you clicked (a poster on a wall, a newspaper on a table, a panel on the floor). On floors and table tops its top points away from you.
* **Upright**: it stands straight up. On a wall it faces out of the wall; on the ground it faces you. Hanging boards, posters and the sandwich board start upright; panels and newspaper pages start flat.

Then fine-tune:

| Control              | What it does                                                  |
| -------------------- | ------------------------------------------------------------- |
| Spin                 | Turns it on the surface (a tilted plaque, a sideways banner). |
| Tilt                 | Leans it forward or back.                                     |
| Turn                 | Turns it around its upright line.                             |
| Flip                 | Faces it the other way.                                       |
| Quarter turn         | Spins it 90 degrees.                                          |
| Out from the surface | Moves it away from the wall (a board on brackets).            |
| Raise                | Moves it up or down.                                          |
| Reset                | Back to how it first sat.                                     |

**Place it** saves the sign and every player near it gets it.

## Doors, tables and other objects

When the cursor is on a separate object of the game (a door entity, a table, a crate), the panel line says **On an object** and offers **Fix it to this object**. With it on, the sign is attached to that object, so it follows it when the object moves, and every player's game attaches it again whenever that object streams in.

Not every door is a separate object: many doors are part of the building itself. There the line says **Ready** instead, the toggle does not show, and the sign simply sits on the surface where you clicked.

## Before the restart

A sign of a design exported this session shows to staff as a grey striped board with an hourglass, in the right shape and place. Players see nothing there yet. After the next restart everyone sees the real design.

## Moving and removing signs

The **Signs** tab lists the signs you manage, nearest first, with how far they are and whether they are on an object. **Move** opens the placing camera on that sign (walk within the placing range first). **Remove** takes it out of the world for everyone.
