> For the complete documentation index, see [llms.txt](https://code-after-sex.gitbook.io/script-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://code-after-sex.gitbook.io/script-documentation/cas-tattoo/faq.md).

# FAQ

Common questions about CAS Advanced Tattoo System for RedM: who sees the tattoos, clothes, face tattoos, colours, the database and disconnects.

**Do other players see my tattoos?** Yes. They are inked into the body texture, and RedM clients from May 2025 on sync body textures to every player.

**Do the tattoos show through clothes?** No. They sit on the skin, under every piece of clothing, like the game's own skin.

**My tattoos are gone after a clothing or barber script changed my character.** Type `/tattoos`. A script that rebuilds the body can call `exports["cas-tattoo"]:Refresh()` itself, or set `Config.RefreshSeconds` (see [For developers](/script-documentation/cas-tattoo/developers.md)).

**Face tattoos do not show.** Your character creator builds the face texture. CAS Character Creator does it by itself; vorp\_character and rsg-character need two short additions (see [Face, neck and head](/script-documentation/cas-tattoo/head.md)).

**Can I add colours?** The tattoos ship in solid India black. The ink is baked into the textures for the game's blend (`Config.InkBlend = 2`).

**Is there a database table?** No. Tattoos and money owed are kept per character in the resource's own storage (KVP).

**What happens if a player disconnects mid session?** A paid session that never gets finished is refunded, or kept as money owed and paid on the next visit.

**Can a player artist tattoo themselves?** No. An artist on duty cannot sit in their own chair.

**How do I add a parlour?** In game with `/tattoosetup`, or in `config/parlours.lua` (see [Commands](/script-documentation/cas-tattoo/commands.md)).
