Changelog

[1.0.3] - 2025-10-16

New Features

  • Added two toggle buttons — you can now enable or disable the Craft Grid and Injury System directly from the interface.

  • Both the Main Inventory and Secondary Inventory are now draggable, allowing for a more flexible layout.

Fixes & Improvements

  • Fixed z-index issues in the context menu and drag & drop system — all interaction and clicking problems are now resolved.

  • Fixed an issue where bandages did not properly heal wounds.

  • Fixed an issue where using an item from the Hotbar would remove all items even if multiple were available — it now correctly removes only one.

  • General backend optimizations and code improvements for better performance and stability.

[1.0.2] - 2025-10-08

  • Fixed issue where inventory slots could move outside the screen boundaries while dragging.

  • Improved the injury system with several enhancements.

[1.0.1] - 2025-10-03

New Features

  • Progress Bar Configuration Added a new Config.ProgressBar option, allowing users to choose between vorp (default) and cas progress bar systems for a customized experience.

Improvements

  • Injury System Enhancement Resolved an issue where the injury system occasionally failed to detect injuries due to missing bone IDs. All relevant bone IDs for the mp_male skeleton have been added, ensuring accurate and improved damage detection.

Bug Fixes

  • Inventory Scroll Gap Fixed a bug in the inventory UI where a gap at the bottom allowed scrolling to an empty space. The gap has been removed, and scrolling behavior is now corrected.

Weight Bar

  • Added a new weight progress bar with visual improvements.

  • Added a dot indicator (weightdot.png) at the end of the filled section to clearly show the current weight.

  • Improved layout so that the current / max weight text stays aligned properly and doesn’t break into a new line.

  • Optimized responsiveness and alignment for different screen sizes.

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